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integrated computational thinking

LA Practice D2: Assess authors’ intent, motive, and impact of computational tools or platforms

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Step 3 of 6: Bad News Game

Next, play the Bad News Game designed by The Cambridge Social Decision-Making Lab. This web browser game is designed as a media literacy tool that ‘inoculates’ players against disinformation by putting players in the position of the people who create disinformation within a simulated media platform.

You will play through the first 3 levels titled Impersonation, Emotion, and Polarization. By the end of this experience, you will have a deeper sense of the manipulation tactics authors of disinformation use. This experience will also bring to life the previous article’s examples of how social media can drive conflict.

As you play the game ask yourself how the simple design features of the simulated digital media platform impact the choices you make (such as the ability to track how many ‘likes’ your posts get).