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integrated computational thinking

Art Pathway A: Create Computational and Computationally Enhanced Art

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Step 1 of 3: Introduction

In this building block, you will explore how Art educators use computational tools and practices to engage students in creating computational or computationally enhanced artwork. While computational thinking practices can seem distant from art education, this building block will unpack how engaging students in artistic practices that draw on or deeply incorporate computation expands how they think about what art can be, and offers new forms of engagement and expression in the context of arts education.

This building block highlights two approaches to integrating computational thinking in the Arts classroom. Within each approach, there are practices that detail how computational thinking can be applied in Arts instruction.

A1. Appreciate computational art

A2. Create computationally enhanced artistic works

    The following steps in this project will break down each of these two practices further and brief examples.

    As you complete this project, and others in this building block, consider the following questions for your own classroom instruction:

      • What does it look like to apply computational thinking to create artistic works?
      • Does creating art through computational thinking support student outcomes? How?