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integrated computational thinking
Step 3 of 4: Create models and representations of social issues

The A2 practice of creating models and representation of social issues is divided into two discreet practices focusing on how to:

  1. Represent possible explanations for how and/or why a social, historical, political, economic, or geographic phenomenon occurs using an algorithm, flow chart or set of rules.
  2. Model social, historical, political, or economic phenomena through computational or non-computational means (e.g. maps, timelines, visualizations, representations, simulations, conceptual models) to reduce complexities and highlight relationships.

Practice in Action

A2.1 Students can make a computational artifact that interactively demonstrates a political process (e.g., a Scratch project that guides a user through the process of how a bill becomes a law, using conditionals based on certain scenarios).

A2.2 Mapping is one form of non-computational modeling that can be used to highlight social phenomena. For example, students can create a map of “third places” in their community (places where people gather outside of the home or work/school). Maps can be accompanied by other media. A map of third places may include videos of community events or descriptions of how the students use these places with their friends and family on a regular basis.