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integrated computational thinking

Art Pathway A: Create Computational and Computationally Enhanced Art

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Step 2 of 3: Appreciate computational art

This practice encompasses one main approach:

  1. Examining and exploring computational art (such as video games, algorithmically generated art, and interactive art) to appreciate the potential of computation for artistic expression

Practice in Action

One example of how this practice might work in the classroom is having students use a computational tool like Scratch to explore games or geometric art on the platform. Another example could begin by asking students to examine work by new media artists that incorporate computing to add interactivity into work that draws on user input (like Sean Montgomery’s ‘Emergence’).